Creating Hair in Maxon Cinema 4D in 9 Simple Steps 22/01/2018

With a little bit of creativity and some inspiration, Cinema 4D can do wonders. These renders were created during one of our Cinema 4D Advanced Training Courses (follow this link for more info). If you would like to create renders that are similar to the ones below, read on our step by step guide below..

  1. First, you need to create an object in Cinema 4D. This could be pretty much anything. You can experiment with different parametric objects to start with, such as a sphere, a torus, etc. We used a sphere for the renders here.Docklands-Media-Cinema-4D-Hair-Step-1
  2. Once you have the object in place, make sure it is selected and go to the "Simulate" menu at the top. Then select Hair Objects - Add HairDocklands-Media-Cinema-4D-Hair-Step-2
  3. The object will now have a ton of guides stuck to it. These are essentially where the hair objects are created. The guides are only there as reference, and you will get a much better idea of how these will look when you render the scene. Docklands-Media-Cinema-4D-Hair-Step-3
  4. You can change the amount of guides you have under the "Guides" tab, as well as the segments. The segments will change the "elasticity" of the guides, making them smoother or harder to bend. Docklands-Media-Cinema-4D-Hair-Step-4
  5. Under the "Hairs" tab, you can change the actual amount of hairs you have. Unless you have a high (we mean, quite high) number here for the hair count, you aren't going to get a good result. For the renders, we increased the hair count to 30,000.Docklands-Media-Cinema-4D-Hair-Step-6
  6. Next, to stop the hairs going through the sphere, we need to make the sphere a "hair collider". You do this by right clicking on the sphere in the objects manager, then selecting "hair tags" and then "hair collider"Docklands-Media-Cinema-4D-Hair-Step-7
  7. When you hit the play button now, you should see the hairs falling down, but they won't go through the sphere now that it is a collider.Docklands-Media-Cinema-4D-Hair-Step-8
  8. You also have a a new material now in the material manager for the hair. This got created automatically as soon as you created the hair object. Double click to open the material and it should take you straight into the colour channel. Here you can tweak the gradient. Then you can turn on the Frizz, Kink and Clump channels too and increase their values like we have done here: Docklands-Media-Cinema-4D-Hair-Step-9
  9. Finally with a little help from a few lights, you can make the hair look much coolerDocklands-Media-Cinema-4D-Hair-Step-10

Cool, huh? 

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