Maxon Cinema 4D Training - Fast Track Gold

Level: Beginner to Advanced

Duration: 8 days

Cost: £1,275

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  • Outline

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Overview of the course
Cinema 4D Fast Track – Gold is a combination of the Beginner, Intermediate and Advanced courses. We will take you from knowing literally nothing or just a little about the software up to a level where you can confidently create outstanding 3D renders which will leave any client in awe. 

Money-Back Guarantee
If you are not truly satisfied with your Maxon Cinema 4D training, neither are we. Let us know on the first day and we will make it right. Otherwise, we will refund 100% of your money. 

Lifetime Support
Once you have completed your Cinema 4D course, you will have access to our email and telephone support for a lifetime. You can contact us for any questions or technical issues, related to what you’ve learned on your training course.

24-Month Free Class Retake
If you want to come back and attend this Cinema 4D course again to refresh your skills, you have 24 months to do so. The retake is free of charge.

This course is for…
Those with no or little knowledge of the software and want to learn some of the advanced techniques of Maxon Cinema 4D

Prerequisites
You do not need any prior knowledge of the software, in order to attend this course. However, you should have a basic understanding of your computer’s operating system – such as launching an application, creating folders, saving files and copying them onto a different drive.

About the application
Maxon Cinema 4D is one of the most valuable tools for any designer, who works in TV, film, web and print industries. This powerful tool is used to create high-end 3D models, animations and renders. Cinema 4D’s ability to create procedural and polygonal models, eye catching animations, realistic textures and integration with other applications make this tool an invaluable asset for a successful 3D designer.

Introduction
  • Touring the interface
  • Understanding the 3D environment
  • Tools and panels
  • Workspaces
Modelling
  • Parametric shapes
  • Deformers
  • All about Splines
  • NURBS objects
  • Polygon Modelling
  • Textures
  • Integration with Illustrator
  • Working with text
3D Scenes
  • Creating floor and sky
  • Working with Lights
  • Shadows and textures
  • Material Manager
  • Working with reflection, transparency, and colour
  • Projection mapping
Animation
  • Key concepts
  • Working with the timeline
  • Using keyframes
  • Animating objects
  • Animating cameras
  • Animating lights
  • Working with paths
Rendering
  • Render settings
  • Rendering a view
  • Rendering for print
  • Rendering for video
  • Rendering alpha channels
  • Render Queue
  • Different file formats
Best Practices
  • Changing preferences
  • Creating workspaces for maximum efficiency
  • Smarter ways to create animations
  • Eliminating surplus data
Advanced Rendering
  • Lighting schemes
  • Improving render quality
  • Creating advanced realism
  • Reducing render times
Advanced Modelling and Materials
  • Complex deformers
  • Optimising meshes
  • Advanced textures
 Advanced Animations
  • Keyframes in detail
  • Creating a bouncing ball
  • F-Curve controls
  • Keyframe splines

 Particles

  • Understanding particles
  • Creative uses of particles
  • Working with emitters
  • Using forces
Introduction to MoGraph
  • What is MoGraph? 
  • Creative uses of MoGraph
  • Working with a simple Cloner Object
Multi-Pass Rendering
  • Multi-pass renders
  • Using Photoshop and After Effects to enhance the render quality
  • Best workflow practices
Advanced MoGraph
  • Working with Effectors
  • MoGraph selections
  • Using Deformers
  • Using Tracer objects
  • MoText
Dynamics
  • Understanding the rules
  • Working with Rigid Bodies
  • Creating Soft Bodies
  • Creating Cloth
  • Adding Connectors
  • Forces
  • Motors and Springs
  • Creating complex animations with Dynamics
Hair and Fur Simulation
  • Creating hair and fur
  • Hair properties
  • Controlling the hair
  • Creating grass
Intro to Xpresso
  • Understanding the foundations of Xpresso
  • Using formulas to create animation
  • Popular effects
Thinking Particles
  • Setting up thinking particles
  • Colliders and Attractors
  • Making sparks and cracks
Character Rigging
  • Creating and linking bones
  • Rigging Characters
  • Inverse Kinematics Chains
  • Creating skin
  • Painting and weighting
Character Animation
  • Posing the character
  • Creating a walk-cycle
  • Refining movements
Advanced Rendering and Compositing
  • Reducing render times
  • Getting the best results
  • Object Buffers
  • Working with After Effects
  • Working with Photoshop

Group Bookings

If you make a booking for three or more people to the same course, you can claim an additional 15% discount for each student from the original price of this course.

Education and Non-profit Organisations

If you are working for a non-profit organisation or an educational establishment, you can claim an additional 15% discount on all our courses.

Training Credits

Our Training Credits Scheme is the most cost-effective way to train your entire team. With this scheme, you buy training days up front and use them over one year. To see full details, visit our Training Credits Page.

Early Bird

If you book this course at least three months in advance, you can claim 15% discount from the original price.

Students and Freelancers

We know how difficult it can be to try and self-fund a course – that’s why we introduced a 15% discount to all university students and those who work as freelancers.