3ds Max Training - Fast Track Silver

Level: Beginner to Intermediate

Duration: 8 days

Cost: £1,275

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  • Outline

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Overview of the course
3ds Max Fast Track – Silver is a combination of the Beginner and Intermediate courses. It is a great way to get to grips with Autodesk’s leading software in a short period of time. Our experts will teach you all the essential skills and techniques to create dazzling 3D renders and animations.

Money-Back Guarantee
If you are not truly satisfied with your Autodesk 3ds Max training, neither are we. Let us know on the first day and we will make it right. Otherwise, we will refund 100% of your money. 

Lifetime Support
Once you have completed your 3ds Max course, you will have access to our email and telephone support for a lifetime. You can contact us for any questions or technical issues, related to what you’ve learned on your training course.

24-Month Free Class Retake
If you want to come back and attend this 3ds Max course again to refresh your skills, you have 24 months to do so. The retake is free of charge.

This course is for…
Those with no or little knowledge of the software and want to get to grips with the foundations of Autodesk 3ds Max.

Prerequisites
You do not need any prior knowledge of the software, in order to attend this course. However, you should have a basic understanding of your computer’s operating system – such as launching an application, creating folders, saving files and copying them onto a different drive.

About the application
Autodesk 3ds Max is a powerful software that lets you create 3D computer graphics, animations, models and renders. It is mostly used for adverts, video games and architectural visualisations. Also the high-end broadcasters and filmmakers employ this tool to create engaging visual materials.

DAY ONE

  • Interface
  • Project folder
  • Setting up the initial setting for the software
  • Navigation tools
  • Selection tools
  • Scene explorer
  • System and display units
  • Manipulation tools: move, rotate, scale, select and place, select and rotate, align
  • Viewports and view styles
  • Modelling techniques
  • Cloning and object
  • Working with parametric geometries
  • Modelling objects with parametric geometries and modifiers
  • Basic modifiers for geometries: bend, twist, taper, lattice, FFD, noise
  • Introduction to the modifier Edit poly
  • Working with Shapes
  • Basic modifiers for shapes: extrude, sweep, lathe
  • Working with groups
  • Working with snaps

DAY TWO

  • Recap of day one
  • Modelling objects with geometries and shapes with modifiers
  • Understanding the difference between instance and reference
  • Importing technical drawings from AutoCAD to generate 3D models in 3DS MAX
  • Working with Pro-Booleans (union, subtraction and intersection)
  • Generating shapes out of geometries with the section shape
  • Working with Doors and Windows
  • Working with layers and the scene explorer.
  • Importing 3D models from another 3DS MAX file
  • Working with editable poly objects and the modifier edit poly
  • Mesh modelling technique

DAY THREE

  • Introduction to Materials
  • Setting up the renderer
  • Material editor’s interface
  • Working with materials and maps
  • Working with materials: standard, multi/sub-object, arch and design, Autodesk materials
  • Understanding material channels: diffuse colour, bump, reflection, refraction, opacity, self-illumination, alpha
  • Working with maps: bitmap, checker, gradient, mix, raytrace, tiles, environment/background switcher
  • Showing materials in viewport
  • Wrapping and scaling materials with UVW Map
  • Applying multiple materials to one object
  • Saving, exporting and importing materials libraries
  • Setting up and environment map

DAY FOUR

  • Working with cameras (physical and standard)
  • Understanding daylight systems
  • Understanding Interior light types
  • Understanding studio light for rendering products
  • Understanding global illumination
  • Understanding exposure controls
  • Working with photometric and standard lights
  • Understanding self-illuminated materials
  • Render a scene with daylight
  • Render a scene with interior light
  • Render a scene with studio light

DAY FIVE

  • Basic concepts of animations
  • Understanding the timeline and the player
  • First animation, Creating Keyframes with Auto KEY and Set KEY
  • Key filters
  • Working with the track view (curve editor and dope sheet)
  • Path constrain. Animating an object (geometry, camera, light etc…) along a path
  • Creating a walkthrough
  • Render setting for animations
  • How to preview your animation and save it as a video

DAY SIX

  • Dynamic simulations with MASSFX
  • Rigid bodies, soft bodies and cloth
  • Record the simulated animation into your models
  • Use MASSFX to model more organic model such as fabrics and cushions

DAY SEVEN

  • Modelling complex models with Edit poly and edge copying techniques
  • Advance mapping techniques with unwrap UVW modifier
  • Pelt map
  • UV editor
  • Perspective match utility for perfect alignment between the 3D model and the background image

DAY EIGHT

  • Particle simulation
  • Non-event driven particles and event driven particles
  • Particle view editor
  • Character rigging with CAT objects
  • Inverse kinematics
  • Parameter collector

 

 

Group Bookings

Education and Non-profit Organisations

Training Credits

Early Bird

Students and Freelancers