Autodesk 3ds Max Training - Beginner
Duration: 5 days
Overview of the course
This course is designed to teach you the fundamentals of 3D environment, creating realistic models, working with cameras, lights and different textures in 3ds Max. You will familiarise yourself with some of the key concepts and terminology with the help of our industry expert instructors.
If you are not truly satisfied with your Autodesk 3ds Max training, neither are we. Let us know on the first day and we will make it right. Otherwise, we will refund 100% of your money.
Once you have completed your 3ds Max course, you will have access to our email and telephone support for a lifetime. You can contact us for any questions or technical issues, related to what you’ve learned on your training course.
24-Month Free Class Retake
If you want to come back and attend this 3ds Max course again to refresh your skills, you have 24 months to do so. The retake is free of charge.
This course is for…
Those with no or little knowledge of the software and want to get to grips with the foundations of Autodesk 3ds Max.
You do not need any prior knowledge of the software, in order to attend this course. However, you should have a basic understanding of your computer’s operating system – such as launching an application, creating folders, saving files and copying them onto a different drive.
About the application
Autodesk 3ds Max is a powerful software that lets you create 3D computer graphics, animations, models and renders. It is mostly used for adverts, video games and architectural visualisations. Also the high-end broadcasters and filmmakers employ this tool to create engaging visual materials.
- Project folder
- Setting up the initial setting for the software
- Navigation tools
- Selection tools
- Scene explorer
- System and display units
- Manipulation tools: move, rotate, scale, select and place, select and rotate, align
- Viewports and view styles
- Modelling techniques
- Cloning and object
- Working with parametric geometries
- Modelling objects with parametric geometries and modifiers
- Basic modifiers for geometries: bend, twist, taper, lattice, FFD, noise
- Introduction to the modifier Edit poly
- Working with Shapes
- Basic modifiers for shapes: extrude, sweep, lathe
- Working with groups
- Working with snaps
- Recap of day one
- Modelling objects with geometries and shapes with modifiers
- Understanding the difference between instance and reference
- Importing technical drawings from AutoCAD to generate 3D models in 3DS MAX
- Working with Pro-Booleans (union, subtraction and intersection)
- Generating shapes out of geometries with the section shape
- Working with Doors and Windows
- Working with layers and the scene explorer.
- Importing 3D models from another 3DS MAX file
- Working with editable poly objects and the modifier edit poly
- Mesh modelling technique
- Introduction to Materials
- Setting up the renderer
- Material editor’s interface
- Working with materials and maps
- Working with materials: standard, multi/sub-object, arch and design, Autodesk materials
- Understanding material channels: diffuse colour, bump, reflection, refraction, opacity, self-illumination, alpha
- Working with maps: bitmap, checker, gradient, mix, raytrace, tiles, environment/background switcher
- Showing materials in viewport
- Wrapping and scaling materials with UVW Map
- Applying multiple materials to one object
- Saving, exporting and importing materials libraries
- Setting up and environment map
- Working with cameras (physical and standard)
- Understanding daylight systems
- Understanding Interior light types
- Understanding studio light for rendering products
- Understanding global illumination
- Understanding exposure controls
- Working with photometric and standard lights
- Understanding self-illuminated materials
- Render a scene with daylight
- Render a scene with interior light
- Render a scene with studio light
- Basic concepts of animations
- Understanding the timeline and the player
- First animation, Creating Keyframes with Auto KEY and Set KEY
- Key filters
- Working with the track view (curve editor and dope sheet)
- Path constrain. Animating an object (geometry, camera, light etc…) along a path
- Creating a walkthrough
- Render setting for animations
- How to preview your animation and save it as a video
The next available dates for the 3ds Max Beginner course are:
- 25 April 2017
- 22 May 2017
- 26 June 2017
- 31 July 2017
- 18 September 2017
- 06 November 2017
- 18 December 2017
If you are not able to attend the course on these dates, please get in touch with us to arrange a Tailored Training session that suits your schedule, including evenings and weekends.
If you make a booking for three or more people to the same course, you can claim an additional 15% discount for each student from the original price of this course.
Education and Non-profit Organisations
If you are working for a non-profit organisation or an educational establishment, you can claim an additional 15% discount on all our courses.
Our Training Credits Scheme is the most cost-effective way to train your entire team. With this scheme, you buy training days up front and use them over one year. To see full details, visit our Training Credits Page.
If you book this course at least three months in advance, you can claim 15% discount from the original price.
Students and Freelancers
We know how difficult it can be to try and self-fund a course – that’s why we introduced a 15% discount to all university students and those who work as freelancers.