We're delighted to add RealFlow to our curriculum! 20/10/2015
Next Limit's RealFlow is the industry standard fluid simulation software. It is one of the most in-demand products right now. We are delighted to be offering you to add this awesome product to your VFX arsenal! What is RealFlow? RealFlow is the industry standard fluid and dynamics simulation software, which is being used all over the world by leading 3D and VFX artists. Developed by our friends at Next Limit Technologies (http://www.nextlimit.com/), this mind-blowing piece of software has changed the life of countless professionals. If you have not heard of it yet, be prepared to be blown away. Read on... RealFlow is used by countless productions, TV Commercials, and games. You might recognise some of these popular titles: Ice Age 4, Resident Evil, Great Gatsby, The Girl with the Dragon Tattoo, Benjamin Button, Game of Thrones, to name a few. Yes, RealFlow has been used in most of the high-class prodcutions. And the latest addition to the list is Avengers: Age of Ultron!
Here is a snippet of an interview with Timothy Hanson, who supervised the VFX/CG team at Zoic Studios when they were creating the blockbustor of the year. Q: Where was RealFlow used in Avengers: Age of Ultron? A: From literally the first frame of the movie you can see RealFlow Hybrido being used in addition to Maya N-Particles for the scenes involving Loki's scepter, and then later in the movie during the creation of Vision. Q: Why did you choose to use RF for those shots? A: I knew RealFlow would be perfect because Hybrido particles are very easy to manipulate, and they're extremely fast to sim allowing for multiple iterations. Q: Why would you recommend RealFlow? A: RealFlow is reliable and fast! It has great feature support, and the support team behind it at Next Limit are some of the best artists and people I have had the pleasure of working with in the industry. You're always innovating, and finding new ways to maintain strong cross platform compatibility. No other commercial fluid simulator comes close! Read the rest of the interview here.