Creating a Pillow in 3ds Max in 7 Easy Steps 15/02/2016
There are many different ways to create a pillow in 3ds Max, the following method is one of the easier techniques that we use quite often. Provided that you have a basic understanding of 3ds Max, you can follow along and create a similar pillow in just 7 steps!
Create a plane and name it "Floor". We use the values below:
- Length: 1000mm
- Width: 1000mm
- Length and width seg: 4
- Coordinates… X:0 Y:0 Z:0
Create a Box with the values below and rename it to "Pillow"
- Length: 450mm
- Width: 600mm
- Height: 10mm
- Length, Width and Height seg: 45, 60, 1
- Coordinates… X:0 Y:0 Z:100
Apply the "Cloth Modifier" to the Pillow and on the modifier parameters click "Properties".
In the Object Properties dialogue window click "Add Objects" and on the Add Objects to Cloth Simulation dialogue window select the Floor object and click Add.
Set the properties for the pillow to Cloth and increase the pressure value to 30.
Set the properties for the floor to "Collision Object" and click OK to close the window.
With the pillow selected on modify panel/cloth Simulate Local and after 10-15seconds click it again to stop it. And it is done! Here are the progressive states of the pillow as the simulation happens...